Video Game-based Digital Learning in the Development of Vocabulary Knowledge

Authors

  • Muhamad Sandi Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Banjarmasin
    Indonesia
  • Tenny Murtiningsih Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Banjarmasin
    Indonesia
  • Sugeng Riyanto Fakultas Keguruan dan Ilmu Pendidikan, Universitas Ahmad Dahlan
    Indonesia
  • Koesoemo Ratih Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta
    Indonesia
  • Eny Pemilu Kusparlina Fakultas Ilmu Kesehatan, Universitas Muhammadiyah Madiun
    Indonesia

DOI:

https://doi.org/10.23917/jkk.v2i1.56

Keywords:

video game, digital learning, vocabolary knowledge

Abstract

The use of technology in learning is a necessity. One of the technologies that can be used in learning is video games because of their proximity to students. This study aims to describe the development of video game-based learning in learning English vocabulary. The approach used in this research is descriptive qualitative. The data in this study were collected by interview method. The findings resulting from this research are in the form of video games that are played by many students and can add to students' English vocabulary, namely video games in the form of online games such as Clash of Clans, RPG Toran online, and PC games in the form of FIFA 23. These games can help students improve vocabulary. English words through the hint language and the notifications that are in it. However, this method has a weakness in the form of unorganized vocabulary that students learn through video games and each student has a different level of vocabulary mastery according to the video game he likes.

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Published

2023-03-31

How to Cite

Sandi, M., Murtiningsih, T. ., Riyanto, S. ., Ratih, K. ., & Kusparlina, E. P. . (2023). Video Game-based Digital Learning in the Development of Vocabulary Knowledge. Jurnal Keilmuan Dan Keislaman, 2(1), 1–8. https://doi.org/10.23917/jkk.v2i1.56

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Articles